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Broken sword directors cut gog1/26/2024 ![]() Broken Sword 1 has a very distinct effect on each voice line, sounds a little bit echo-y. They also didn't remaster the audio despite intentions, probably because the master tapes are long gone or because the recording studio was pretty bad at the time. I don't remember what it is, but there was some sort of filter running across the screen that made everything blurier or something. The backgrounds look nicer and there's no longer any dithering or gradients that look noisy, on the flip side though the entire game looks. The original game was a 256 color SVGA DOS game and when bringing it to the new era, Revolution Software decided to touch up the backgrounds with their limited colors and also remaster the audio and add new lines where possible. ![]() They even broke many of the other characters, who now don't animate at all when talking.īesides the story issues, there are some technical ones as well. The portraits are mostly static, there's no lip syncing (this would be rectified mostly in the 2nd game's Director's Cut), which creates a really odd mismatch, as George will be talking and moving his mouth in-game, but the portrait will stay static. It's a real shame, as the new parts play really well and the puzzles are fun if I recall correctly, but they don't really add much to the story and instead make Nico's actions and motives quite unjustified and unclear.Īs was mentioned above, they also added portraits when speaking to other characters, but the art style is completely different to what's on screen at any given time, I think they clash quite badly. Gone is the beautiful introductory animation and instead we get a far lower budget intro for the new parts of the game. It alters the game in many ways, most importantly it changes the powerful opening sequence with one that's just not nearly as impactful. Personally not a huge fan of the Director's Cut version, although I was looking forward to it at the time.
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